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Submitted on
October 26, 2012
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Blue by ArtXtreme101 Blue by ArtXtreme101
Made in DAZ Studio 4.5 Pro and rendered in LuxRender/Reality 2.5.
Tech Info: I used two mesh lights for this render. One I actually used as the background and dimmed to 85.00 and the other I put to the left of the model and slightly in front of her (at 150.00). All materials were kept at default except for the helmet which I brought the glossiness I little higher.
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:iconposerreality3:
Very nicely rendered!
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:iconartxtreme101:
ArtXtreme101 Jun 25, 2013  Hobbyist Digital Artist
Thanks!
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:iconposerreality3:
You are welcome!
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:iconartxtreme101:
ArtXtreme101 Oct 29, 2012  Hobbyist Digital Artist
Thanks!! :D
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:iconcyberspeed1:
You welcome, if you ask me, the most amazing part is that if you look at her eyes, its enough to be convinced of the realism, i mean, there so real. i had to look so closely to see if theyre not photoshop'd hehe
May i ask what shader combination did you use? if its no secret of course.
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:iconartxtreme101:
ArtXtreme101 Oct 29, 2012  Hobbyist Digital Artist
Well, I am fairly new to using LuxRender/Reality 2.5 so I just used the ASCEL preset for Danae's Rio Texture. The lighting consisted of one mesh light to the front of the model and the background is also a mesh light. Hope that answers your question! :)
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:iconcyberspeed1:
Indeed Lux/Reality is still new to most of us, me included, and yes, your answer was perfect, hehe, thank you.
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