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Submitted on
October 26, 2012
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Blue by ArtXtreme101 Blue by ArtXtreme101
Made in DAZ Studio 4.5 Pro and rendered in LuxRender/Reality 2.5.
Tech Info: I used two mesh lights for this render. One I actually used as the background and dimmed to 85.00 and the other I put to the left of the model and slightly in front of her (at 150.00). All materials were kept at default except for the helmet which I brought the glossiness I little higher.
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:iconposerreality3:
Poserreality3 Featured By Owner Jun 25, 2013
Very nicely rendered!
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:iconartxtreme101:
ArtXtreme101 Featured By Owner Jun 25, 2013  Hobbyist Digital Artist
Thanks!
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:iconposerreality3:
Poserreality3 Featured By Owner Jun 25, 2013
You are welcome!
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:iconcyberspeed1:
cyberspeed1 Featured By Owner Oct 28, 2012
Simply wow
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:iconartxtreme101:
ArtXtreme101 Featured By Owner Oct 29, 2012  Hobbyist Digital Artist
Thanks!! :D
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:iconcyberspeed1:
cyberspeed1 Featured By Owner Oct 29, 2012
You welcome, if you ask me, the most amazing part is that if you look at her eyes, its enough to be convinced of the realism, i mean, there so real. i had to look so closely to see if theyre not photoshop'd hehe
May i ask what shader combination did you use? if its no secret of course.
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:iconartxtreme101:
ArtXtreme101 Featured By Owner Oct 29, 2012  Hobbyist Digital Artist
Well, I am fairly new to using LuxRender/Reality 2.5 so I just used the ASCEL preset for Danae's Rio Texture. The lighting consisted of one mesh light to the front of the model and the background is also a mesh light. Hope that answers your question! :)
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:iconcyberspeed1:
cyberspeed1 Featured By Owner Oct 29, 2012
Indeed Lux/Reality is still new to most of us, me included, and yes, your answer was perfect, hehe, thank you.
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